Il mio eterno problema citato diverse volte in diversi punti del forum sta per volgere al termine!
http://www.tuxjournal.net/?p=3073
che dire: Alllleeeeeellluuuuuuuuu uuuuuuuuu iiiaaaaaaaaa!
A tutti i possessori di chipset unichrome via e compagnia finalmente l'accellerazione 3D sarà possibile anche su linux (hanno messo per primo il mio CN700!!!)
che bèl!
via con Via!
via con Via!
A canvas to paint, to degenerate
Dark reflections - degeneration
A canvas to paint, to denigrate
Dark reflections, of dark foul light
Carcass
Dark reflections - degeneration
A canvas to paint, to denigrate
Dark reflections, of dark foul light
Carcass
Ok, chiedo aiuto.
Ho fatto tutto quello richiesto però di accellerazione 3D manco l'ombra.
ho omesso qualcosa? Come faccio ad abilitarla? aiuto!
Ho fatto tutto quello richiesto però di accellerazione 3D manco l'ombra.
ho omesso qualcosa? Come faccio ad abilitarla? aiuto!
A canvas to paint, to degenerate
Dark reflections - degeneration
A canvas to paint, to denigrate
Dark reflections, of dark foul light
Carcass
Dark reflections - degeneration
A canvas to paint, to denigrate
Dark reflections, of dark foul light
Carcass
No a quanto pare "dovrebbe" funger tutto.
Però compiz
non mi funge ancora. Praticamente la sfida è ancora aperta o.O
A tal proposito quel: "Segmentation fault" sull'ultima linea che significa?
diego@d-desktop:~$ glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGIS_multisample,
GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,
GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
GLX version: 1.2
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_swap_control,
GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_SGI_make_current_read,
GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample,
GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
OpenGL vendor string: VIA Technology
OpenGL renderer string: Mesa DRI UniChrome 20060710 x86/MMX/SSE2
OpenGL version string: 1.2 Mesa 7.0.1
OpenGL extensions:
GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture,
GL_ARB_point_parameters, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_mirrored_repeat,
GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_window_pos,
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_minmax,
GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
GL_EXT_compiled_vertex_array, GL_EXT_convolution, GL_EXT_copy_texture,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_histogram,
GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_polygon_offset,
GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_subtexture,
GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,
GL_APPLE_packed_pixels, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_MESA_window_pos, GL_NV_blend_square,
GL_NV_light_max_exponent, GL_NV_texgen_reflection, GL_OES_read_format,
GL_SGI_color_matrix, GL_SGI_color_table, GL_SGIS_texture_edge_clamp,
GL_SGIS_texture_lod
Segmentation fault (core dumped)
diego@d-desktop:~$
Però compiz
non mi funge ancora. Praticamente la sfida è ancora aperta o.O
A tal proposito quel: "Segmentation fault" sull'ultima linea che significa?
diego@d-desktop:~$ glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGIS_multisample,
GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,
GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
GLX version: 1.2
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_swap_control,
GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_SGI_make_current_read,
GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample,
GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
OpenGL vendor string: VIA Technology
OpenGL renderer string: Mesa DRI UniChrome 20060710 x86/MMX/SSE2
OpenGL version string: 1.2 Mesa 7.0.1
OpenGL extensions:
GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture,
GL_ARB_point_parameters, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_mirrored_repeat,
GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_window_pos,
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_minmax,
GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
GL_EXT_compiled_vertex_array, GL_EXT_convolution, GL_EXT_copy_texture,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_histogram,
GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_polygon_offset,
GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_subtexture,
GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,
GL_APPLE_packed_pixels, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_MESA_window_pos, GL_NV_blend_square,
GL_NV_light_max_exponent, GL_NV_texgen_reflection, GL_OES_read_format,
GL_SGI_color_matrix, GL_SGI_color_table, GL_SGIS_texture_edge_clamp,
GL_SGIS_texture_lod
Segmentation fault (core dumped)
diego@d-desktop:~$
Ultima modifica di Ego il 14 apr 2008, 09:53, modificato 1 volta in totale.
A canvas to paint, to degenerate
Dark reflections - degeneration
A canvas to paint, to denigrate
Dark reflections, of dark foul light
Carcass
Dark reflections - degeneration
A canvas to paint, to denigrate
Dark reflections, of dark foul light
Carcass
Scusate la raffica di post...
mi rispondo da solo a quell'ultima riga...
http://www.mrdamage.org/storage/Schermata.png
Voi che dite? c'è qualcosa che non va nevvero? XD
mi rispondo da solo a quell'ultima riga...
http://www.mrdamage.org/storage/Schermata.png
Voi che dite? c'è qualcosa che non va nevvero? XD
A canvas to paint, to degenerate
Dark reflections - degeneration
A canvas to paint, to denigrate
Dark reflections, of dark foul light
Carcass
Dark reflections - degeneration
A canvas to paint, to denigrate
Dark reflections, of dark foul light
Carcass
Buono a sapersi... però a giudicare dallo screenshot qualcosa non è filato per il verso giusto.
cosa potrebbe essere? che potrei fare?
Uhm maledetti gioppini della Via!
La sfid(\g)a continua .
cosa potrebbe essere? che potrei fare?
Uhm maledetti gioppini della Via!
La sfid(\g)a continua .
A canvas to paint, to degenerate
Dark reflections - degeneration
A canvas to paint, to denigrate
Dark reflections, of dark foul light
Carcass
Dark reflections - degeneration
A canvas to paint, to denigrate
Dark reflections, of dark foul light
Carcass